new thing

Tank
Melee
Ranged
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90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+50 Wisdom
Resistance types
+30% to All Resistances Score
+10 Occult Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+36% Ailment Chance Score
Miscellaneous
+18% Rage Cost decrease
+350 Max Willpower and Rage
20% Cooldown decrease for all Skills
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
125% Ailment Stack Duration
+54% Attack Speed Score
+15% Block Efficiency
+114% Critical Chance Score
+25% All Projectiles Critical Damage
+130% Critical Damage
-14% Damage
+36% Attack Damage
+62% Melee Weapon Damage
+58% All Projectiles Damage
+72% Spell Damage
+24% Ailment Damage
+40% Frost Damage
+30% Occult Damage
+15% Physical Damage
+1 Pierce to All Projectiles
+30% Projectile Speed
+25% Sacred Damage
+45% Spell Casting Speed Score
+25% Aether Damage
+30% Willpower Cost decrease
+50 Wisdom
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Occult Damage increased by +7% for every Curse Stack an Enemy has
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Enemies are dealt +40% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
Survivability
+39% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+48% Force Shield
+29% Force Shield Regeneration Rate
+74% Maximum Health
+10% Health Regeneration Rate
+36% Health Regeneration
Active Skills
Attributes
108
Ferocity
primary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
quaternary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 9.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 9.0 %