Mage Lance Arctique Bâton (Pure Mage v2) [Fr] 1.0.17.1

Tank
Melee
Ranged
Caster
High Tier
Speed Farm
Elementalist
0 Comment(s)
0 / 90
32448
0
90
Summary
Calculations
Attributes
+50 Agility
+25 Wisdom
Resistance types
+131% to All Resistances Score
+12% Ailment Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+24% Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
+10% Rage Cost decrease
+150 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
125% Ailment Stack Duration
+114% Attack Speed Score
+15% Block Efficiency
+36% Spell Critical Chance Score
+141% Critical Chance Score
+25% All Projectiles Critical Damage
+95% Critical Damage
-22% Damage
+32% Attack Damage
+20% Melee Weapon Damage
-6% All Projectiles Damage
+132% Spell Damage
+24% Ailment Damage
+10% Material Damage
+1 Pierce to All Projectiles
+25% Sacred Damage
+101% Spell Casting Speed Score
+25% Toxic Damage
+10% Aether Damage
+20 Willpower on Hit
+30% Willpower Cost decrease
+25 Wisdom
+10% to Summons Health
+20% to Damage dealt by Summons
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Survivability
+15% Passive Dodge Chance Score
+47% Force Shield
+42% Maximum Health
+10% Health Regeneration Rate
+12% Health Regeneration
+4 Health Globe Generation
+4% Life Leech from Spell Damage
Active Skills
Attributes
200
Ferocity
tertiary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
660
Toughness
primary
Health
Force Shield
300
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
quaternary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 33.0 %
Bonus Damage From Toughness 285.0 %
Bonus Damage From Agility 84.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 402.0 %