75% Ailment Stack Duration
+43% Spell Casting Speed Score
10% Transfer Time decrease between Willpower and Rage
+33% Willpower Cost decrease
+20% to Summons' Health Regeneration
+50% to Damage dealt by Summons
+4% Attack Speed Score per "Unleashed Fury" Point
+0.3% Life Leech per "Unleashed Fury" Point
-1% All Resistances Score per "Unleashed Fury" Point
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
All Nearby Allies are Resurrected when your Health drops below +30% of Maximum
All Nearby Allies gain +50% boost to All Resistances Score when Allies are resurrected
You have +10 Points shared between "Lure of Light" and "Lure of Darkness" Points. Casting a Spell converts "Lure of Light" into "Lure of Darkness", and Attacking converts "Lure of Darkness" into "Lure of Light". When "Lure of Light" and "Lure of Darkness" Points have a weighting between 6/4, they are considered to be in Equilibrium.
Actives Dodges Damage Enemies and leave a Decoy for 1s