Like The lasted undead

Tank
Support
Caster
Minions
High Tier
Occultist
1 Comment(s)
Liam
User
2 post(s)
May 18, 2023
0 / 90
48545
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90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+50 Wisdom
Resistance types
+75% to All Resistances Score
+10% Elemental Resistance Score
-10% Material Resistance Score
+20 Ailment Resistance Score
+42% Ailment Resistance Score
Status Ailments
+12% Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
+13% Rage Cost decrease
+650 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
+2 Stamina Point
75% Ailment Stack Duration
+65% Attack Speed Score
+15% Block Efficiency
+10% Critical Damage
+22% Attack Damage
+8% Melee Weapon Damage
+52% Spell Damage
+12% Ailment Damage
+10% Material Damage
-10% Occult Damage
+50% Physical Damage
+10% Shadow Damage
+43% Spell Casting Speed Score
+10% Toxic Damage
10% Transfer Time decrease between Willpower and Rage
+33% Willpower Cost decrease
+50 Wisdom
+40% to Summons Health
+20% to Summons' Health Regeneration
+50% to Damage dealt by Summons
+4% Attack Speed Score per "Unleashed Fury" Point
+0.3% Life Leech per "Unleashed Fury" Point
-1% All Resistances Score per "Unleashed Fury" Point
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
All Nearby Allies are Resurrected when your Health drops below +30% of Maximum
All Nearby Allies gain +50% boost to All Resistances Score when Allies are resurrected
You have +10 Points shared between "Lure of Light" and "Lure of Darkness" Points. Casting a Spell converts "Lure of Light" into "Lure of Darkness", and Attacking converts "Lure of Darkness" into "Lure of Light". When "Lure of Light" and "Lure of Darkness" Points have a weighting between 6/4, they are considered to be in Equilibrium.
Actives Dodges Damage Enemies and leave a Decoy for 1s
Survivability
+6% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+16% Force Shield
+17% Force Shield Regeneration Rate
+20% Healing received from Health Globes
+118% Maximum Health
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+48% Health Regeneration
+2% Global Life Leech
+2% Life Leech from Spell Damage
+25% Force Shield Recharge from Health Globes
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %