Bloodtrail Archer

1 Comment(s)
Dangelo
User
6 post(s)
Dec 13, 2020
7 / 90
12302
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90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
Resistance types
+12% to All Resistances Score
Status Ailments
+10 Maximum Ailment Stacks
50% Poison Stack Duration
+24% Ailment Chance Score
Miscellaneous
+400 Max Willpower and Rage
20% Cooldown decrease for all Skills
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
75% Ailment Stack Duration
+65% Attack Speed Score
All Projectiles pierce every Target within a +6m radius
+15% Block Efficiency
+50% Physical Damage converted into Toxic Damage
+36% All Projectiles Critical Chance Score
+114% Critical Chance Score
+100% Critical Damage
-30% Damage
+16% Attack Damage
+35% Melee Weapon Damage
+37% All Projectiles Damage
+15% Poison Ailment Damage
-10% Elemental Damage
+30% Fire Damage
+40% Frost Damage
+55% Material Damage
-10% Occult Damage
+50% Physical Damage
+1 Pierce to All Projectiles
+30% Projectile Speed
+9% Spell Casting Speed Score
+10% Aether Damage
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Enemies are dealt +40% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
+15% Frost Damage to Projectiles that have bounced.
Survivability
+79% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+48% Force Shield
+17% Force Shield Regeneration Rate
+74% Maximum Health
+36% Health Regeneration
+2% Global Life Leech
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %