+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
75% Ailment Stack Duration
All Projectiles pierce every Target within a +6m radius
+50% Physical Damage converted into Toxic Damage
+36% All Projectiles Critical Chance Score
+114% Critical Chance Score
+37% All Projectiles Damage
+15% Poison Ailment Damage
+1 Pierce to All Projectiles
+9% Spell Casting Speed Score
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Enemies are dealt +40% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
+15% Frost Damage to Projectiles that have bounced.