Health+Force Shield+Block (Tank)

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Summary
Calculations
Attributes
+50 Ferocity
+50 Agility
+25 Wisdom
Resistance types
+181% to All Resistances Score
+20 Ailment Resistance Score
+41% Ailment Resistance Score
Status Ailments
+12% Ailment Chance Score
Miscellaneous
+8% Rage Cost decrease
30% Cooldown decrease for all Skills
Combat
75% Ailment Stack Duration
+60% Attack Speed Score
+10 Block Chance
+15 Added Block Chance and allow any weapon to block
+103% Block Efficiency
+36% Critical Chance Score
+20% Critical Damage
+8% Attack Damage
+32% Attack Damage
+10% Two Handed Weapon Damage
+35% Material Damage
+9% Spell Casting Speed Score
+20 Block Chance
+8% Willpower Cost decrease
Apply +3 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+25 Wisdom
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+10% Damage with One-Handed Weapons
+10 Block Chance while One-Handed Weapon equipped
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance
Survivability
+25% All Resistances Score for you and your Allies after a Hit is Blocked
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
-60% Passive Dodge Chance Score
+104% Force Shield
+100 Force Shield
+10% Healing received from Health Globes
+207% Maximum Health
+200 Maximum Health
+30% Health Regeneration Rate
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+109% Health Regeneration
+4 Health Globe Generation
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %