2handed bleeding edge high dmg output Crit based

Tank
Melee
High Tier
Speed Farm
Materialist
1 Comment(s)
Gillman
User
1 post(s)
Mar 16, 2021
16 / 90
22617
0
90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
Resistance types
+36% to All Resistances Score
+20 Ailment Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
+72% Ailment Chance Score
+25% Material Ailment Chance Score
Miscellaneous
3 Rage Conservation Time
+35 Rage per hit taken
+35 Rage Generation on Kill
+200 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
+85% Attack Speed Score
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+132% Critical Chance Score
+100% Critical Damage
-14% Damage
+58% Attack Damage
+48% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
-10% All Projectiles Damage
+12% Spell Damage
+12% Ailment Damage
-10% Elemental Damage
+10% Fire Damage
+130% Material Damage
-10% Occult Damage
+50% Physical Damage
+24% Spell Casting Speed Score
+10% Aether Damage
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Survivability
+15% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+32% Force Shield
+17% Force Shield Regeneration Rate
+44% Maximum Health
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+24% Health Regeneration
+2% Global Life Leech
Active Skills
Attributes
560
Ferocity
primary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
400
Toughness
secondary
Health
Force Shield
90
Agility
quaternary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
200
Wisdom
tertiary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 235.0 %
Bonus Damage From Toughness 124.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 33.0 %
Bonus Damage From power 392.0 %