The Wall: Tank Ailment Globes

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Darkwave76
User
2 post(s)
Jun 27, 2020
-1 / 90
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90
Summary
Calculations
Attributes
+50 Ferocity
+50 Agility
Resistance types
+141% to All Resistances Score
+20 Ailment Resistance Score
+12% Ailment Resistance Score
Status Ailments
+72% Ailment Chance Score
+25% Material Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
3 Rage Conservation Time
+25 Rage per hit taken
+13% Rage Cost decrease
+150 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
75% Ailment Stack Duration
+50% Attack Speed Score
+10 Block Chance
+15 Added Block Chance and allow any weapon to block
+89% Block Efficiency
+25% All Projectiles Critical Damage
+20% Critical Damage
+16% Damage
+8% Attack Damage
+30% Attack Damage
+34% Melee Weapon Damage
+12% Spell Damage
+10% Two Handed Weapon Damage
+12% Ailment Damage
+10% Material Damage
+15% Physical Damage
+24% Spell Casting Speed Score
+20 Block Chance
+13% Willpower Cost decrease
Apply +2 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+4% Attack Speed Score per "Unleashed Fury" Point
+0.3% Life Leech per "Unleashed Fury" Point
-1% All Resistances Score per "Unleashed Fury" Point
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+5% Block Chance per "Fortress" Point.
+22% Damage with One-Handed Weapons
+10 Block Chance while One-Handed Weapon equipped
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance
Survivability
+25% All Resistances Score for you and your Allies after a Hit is Blocked
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
-30% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+16% Force Shield
+17% Force Shield Regeneration Rate
+30% Healing received from Health Globes
+138% Maximum Health
+10% Health Regeneration Rate
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+60% Health Regeneration
+4 Health Globe Generation
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %