V2.1

Tank
Melee
Ranged
0 Comment(s)
0 / 90
13932
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90
Summary
Calculations
Attributes
+25 Ferocity
+50 Agility
+25 Wisdom
Resistance types
+69% to All Resistances Score
+10 Occult Resistance Score
+12% Ailment Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
+50 Occult Ailment Chance Score
+36% Ailment Chance Score
Miscellaneous
+18% Rage Cost decrease
Combat
125% Ailment Stack Duration
+60% Attack Speed Score
+15% Block Efficiency
+183% Critical Chance Score
+145% Critical Damage
-20% Damage
+60% Attack Damage
+32% Melee Weapon Damage
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+32% All Projectiles Damage
+32% Spell Damage
+30% decrease to Damage received when Force Shield is full
+30% Fire Damage
+15% Lightning Damage
+20% Material Damage
+30% Occult Damage
+15% Physical Damage
+9% Spell Casting Speed Score
+25% Toxic Damage
+10% Aether Damage
+18% Willpower Cost decrease
+25 Wisdom
+10% to Summons Health
+10% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Occult Damage increased by +7% for every Curse Stack an Enemy has
When you have over +10 of the same Ailment Stack, you cleanse them, granting Buffs to yourself and Allies within a given Radius
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
Survivability
+30% Passive Dodge Chance Score
24% Force Shield Regeneration Delay decrease
+74% Force Shield
+54% Force Shield Regeneration Rate
+106% Maximum Health
+12% Health Regeneration
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %