INFINTE RAGE* *results may vary

Tank
Melee
High Tier
Materialist
0 Comment(s)
1 / 90
11996
0
90
Summary
Calculations
Attributes
+50 Ferocity
+25 Agility
+25 Wisdom
Resistance types
+5 to All Resistances Score
+87% to All Resistances Score
+10 Occult Resistance Score
+12% Ailment Resistance Score
Status Ailments
+10 Maximum Ailment Stacks
+2 Ailment Stack(s) inflicted
Can now apply +1 Additional Ailment(s)
+15% Bleed Chance Score when dealing Rend Damage
+50 Occult Ailment Chance Score
+102% Ailment Chance Score
+25% Material Ailment Chance Score
Miscellaneous
3 Rage Conservation Time
+25 Rage per hit taken
+10% Rage per hit taken
Combat
125% Ailment Stack Duration
+25% Attack Speed Score
+9 Added Block Chance and allow any weapon to block
+49% Block Efficiency
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+50% Physical Damage converted into Rend Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
-50% Critical Chance
+9% Critical Chance Score
+10% Critical Damage
+1.25 Damage per percent of Physical Resistance
+16% Damage
+8% Attack Damage
+18% Attack Damage
+8% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
+56% Spell Damage
+10% Two Handed Weapon Damage
+166% Ailment Damage
-10% Elemental Damage
+75% Material Damage
-70% decrease to Damage that does not deal Damage-over-Time
-10% Occult Damage
+65% Physical Damage
+12% Rend Damage
+42% Spell Casting Speed Score
+25% Toxic Damage
+8% Willpower Cost decrease
Apply +2 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+25 Wisdom
+10% to Summons Health
+10% to Damage dealt by Summons
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+5% Block Chance per "Fortress" Point.
When you have over +10 of the same Ailment Stack, you cleanse them, granting Buffs to yourself and Allies within a given Radius
+10% Damage with One-Handed Weapons
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance
Survivability
+8% Force Shield
+12% Force Shield Regeneration Rate
+68% Maximum Health
+10% Health Regeneration Rate
+24% Health Regeneration
+2% Global Life Leech
+4% Life Leech on Bleeding Target
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %