+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
125% Ailment Stack Duration
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
+18% Spell Critical Chance Score
+18% All Projectiles Critical Chance Score
+132% Critical Chance Score
+25% All Projectiles Critical Damage
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
-30% All Projectiles Damage
+1 Pierce to All Projectiles
+60% Spell Casting Speed Score
+18% Willpower Cost decrease
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Occult Damage increased by +7% for every Curse Stack an Enemy has
Enemies are dealt +40% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy