Summoner with 2 Live Mortis

0 Comment(s)
11 / 90
10875
0
90
Summary
Calculations
Attributes
+50 Ferocity
+25 Agility
+25 Wisdom
Resistance types
+116% to All Resistances Score
+10 Occult Resistance Score
Status Ailments
+20 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+114% Ailment Chance Score
+25% Elemental Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
+10% Rage Cost decrease
+150 Max Willpower and Rage
Combat
125% Ailment Stack Duration
+45% Attack Speed Score
+6 Added Block Chance and allow any weapon to block
+35% Block Efficiency
+54% Critical Chance Score
+110% Critical Damage
-14% Damage
+36% Attack Damage
+24% Melee Weapon Damage
+48% Spell Damage
+10% Material Damage
+30% Occult Damage
+25% Sacred Damage
+24% Spell Casting Speed Score
+25% Toxic Damage
+10% Aether Damage
+18% Willpower Cost decrease
+25 Wisdom
+10% to Summons Health
+10% to Summons' Health Regeneration
+10% to Damage dealt by Summons
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Occult Damage increased by +7% for every Curse Stack an Enemy has
Survivability
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
+6% Passive Dodge Chance Score
14% Force Shield Regeneration Delay decrease
+56% Force Shield
+12% Force Shield Regeneration Rate
+10% Healing received from Health Globes
+46% Maximum Health
+10% Health Regeneration Rate
+24% Health Regeneration
+4 Health Globe Generation
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %