Mage Lance Arctique LvL 90 [Fr] - No Trial (MaJ 1.0.16.1)

Melee
Ranged
Caster
High Tier
Speed Farm
Elementalist
Occultist
Materialist
5 Comment(s)
Asteron
User
8 post(s)
Aug 17, 2020
Somanosle
User
48 post(s)
Aug 17, 2020
Asteron
User
8 post(s)
Aug 17, 2020
Asteron
User
8 post(s)
Aug 17, 2020
Somanosle
User
48 post(s)
Aug 17, 2020
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Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+25 Wisdom
Resistance types
+131% to All Resistances Score
+12% Ailment Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+24% Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
+10% Rage Cost decrease
+150 Max Willpower and Rage
30% Cooldown decrease for all Skills
+8% Stamina Regeneration Rate decrease
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
125% Ailment Stack Duration
+109% Attack Speed Score
+15% Block Efficiency
+36% Spell Critical Chance Score
+18% All Projectiles Critical Chance Score
+144% Critical Chance Score
+25% All Projectiles Critical Damage
+110% Critical Damage
-4% Damage
+52% Attack Damage
+20% Melee Weapon Damage
-6% All Projectiles Damage
+74% Spell Damage
+30% decrease to Damage received when Force Shield is full
+15% Lightning Damage
+1 Pierce to All Projectiles
+25% Sacred Damage
+104% Spell Casting Speed Score
+25% Toxic Damage
+10% Aether Damage
+20 Willpower on Hit
+30% Willpower Cost decrease
+25 Wisdom
+10% to Summons Health
+20% to Damage dealt by Summons
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
Survivability
+27% Passive Dodge Chance Score
+40% Force Shield
+25% Force Shield Regeneration Rate
+42% Maximum Health
+10% Health Regeneration Rate
+12% Health Regeneration
+4 Health Globe Generation
+4% Life Leech from Spell Damage
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %