Holyfire Crusader

Tank
Melee
High Tier
Speed Farm
1 Comment(s)
Skullcmk
User
1 post(s)
Mar 1, 2020
0 / 90
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90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+25 Wisdom
Resistance types
+54% to All Resistances Score
+12% Ailment Resistance Score
Status Ailments
+12% Ailment Chance Score
Miscellaneous
3 Rage Conservation Time
+25 Rage per hit taken
+35 Rage Generation on Kill
+400 Max Willpower and Rage
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
75% Ailment Stack Duration
+50% Attack Speed Score
+29% Block Efficiency
+18% Attack Critical Chance Score
+18% All Projectiles Critical Chance Score
+123% Critical Chance Score
+25% All Projectiles Critical Damage
+100% Critical Damage
-30% Damage
+8% Attack Damage
+98% Attack Damage
+68% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
-2% All Projectiles Damage
+40% Spell Damage
+10% Two Handed Weapon Damage
+20% Material Damage
+15% Physical Damage
+1 Pierce to All Projectiles
+30% Projectile Speed
+50% Sacred Damage
+10 Block Chance
+25 Wisdom
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+4% Block Chance per "Fortress" Point.
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+30% Damage with One-Handed Weapons
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance
Survivability
10% Force Shield Regeneration Delay decrease
+42% Force Shield
+200 Force Shield
+17% Force Shield Regeneration Rate
+10% Healing received from Spells
+44% Maximum Health
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+24% Health Regeneration
+2% Global Life Leech
+2% Life Leech from Weapon Damage
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %