Block

Tank
Materialist
0 Comment(s)
0 / 90
18158
0
90
Summary
Calculations
Attributes
+50 Ferocity
+25 Wisdom
Resistance types
+114% to All Resistances Score
+20 Ailment Resistance Score
Miscellaneous
3 Rage Conservation Time
+25 Rage per hit taken
+16% Rage Cost decrease
10% Cooldown decrease for all Skills
Combat
+40% Attack Speed Score
+10 Block Chance
+15 Added Block Chance and allow any weapon to block
+103% Block Efficiency
+40% Critical Damage
+8% Attack Damage
+46% Attack Damage
+34% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
+10% Two Handed Weapon Damage
+25% Material Damage
+15% Physical Damage
+30% Spell Casting Speed Score
+10% Toxic Damage
+20 Block Chance
+12% Willpower Cost decrease
Apply +2 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+25 Wisdom
+10% to Summons Health
+10% to Damage dealt by Summons
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+30% Damage with One-Handed Weapons
+10 Block Chance while One-Handed Weapon equipped
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance
Survivability
+25% All Resistances Score for you and your Allies after a Hit is Blocked
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
-30% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+16% Force Shield
+17% Force Shield Regeneration Rate
+10% Healing received from Health Globes
+187% Maximum Health
+100 Maximum Health
+30% Health Regeneration Rate
When under +30% of Maximum Health, trigger a burst of Health Regeneration
+60% Health Regeneration
+4 Health Globe Generation
+2% Global Life Leech
+2% Life Leech from Weapon Damage
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %