75% Ailment Stack Duration
+6 Added Block Chance and allow any weapon to block
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+50% Physical Damage converted into Rend Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+18% Attack Critical Chance Score
+183% Critical Chance Score
+2 Damage per 100 unconsumed Rage Points
+8% All Projectiles Damage
+30% Two Handed Weapon Damage
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+10% Damage with One-Handed Weapons