Summoner: toxicity

Caster
Minions
Tank
13 Comment(s)
Farbrorkrabba
User
1 post(s)
Mar 3, 2020
Eylok
User
10 post(s)
Mar 3, 2020
Eylok
User
10 post(s)
Mar 4, 2020
gallumboverde
User
1 post(s)
Mar 4, 2020
Eylok
User
10 post(s)
Mar 4, 2020
MeisteerFR
User
2 post(s)
Mar 7, 2020
Eylok
User
10 post(s)
Mar 7, 2020
MeisteerFR
User
2 post(s)
Mar 7, 2020
Stompy
User
1 post(s)
Mar 7, 2020
Jappa
User
1 post(s)
Mar 7, 2020
0 / 90
11996
0
90
Summary
Calculations
Attributes
+25 Ferocity
+50 Wisdom
Resistance types
+111% to All Resistances Score
+12% Ailment Resistance Score
Status Ailments
+20 Maximum Ailment Stacks
+2 Ailment Stack(s) inflicted
Can now apply +1 Additional Ailment(s)
50% Poison Stack Duration
+30% Ailment Chance Score
Miscellaneous
+4% Rage Cost decrease
10% Cooldown decrease for all Skills
Combat
50% Ailment Stack Duration
+29% Attack Speed Score
+10 Block Chance
+9 Added Block Chance and allow any weapon to block
+75% Block Efficiency
+50% Physical Damage converted into Toxic Damage
-50% Critical Chance
+9% Critical Chance Score
+30% Critical Damage
+1.25 Damage per percent of Physical Resistance
+36% Attack Damage
+32% Spell Damage
+15% Poison Ailment Damage
+15% Material Damage
-30% decrease to Damage that does not deal Damage-over-Time
+15% Physical Damage
+30% Spell Casting Speed Score
+40% Toxic Damage
+10% Aether Damage
+16% Willpower Cost decrease
Apply +3 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+50 Wisdom
+40% to Summons Health
+20% to Summons' Health Regeneration
+50% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+4% Block Chance per "Fortress" Point.
Damage is increased by +0.5 multiplied by your equipped Shield's Block Chance
Survivability
+25% All Resistances Score for you and your Allies after a Hit is Blocked
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
+6% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+24% Force Shield
+17% Force Shield Regeneration Rate
+10% Healing received from Health Globes
+68% Maximum Health
+30% Health Regeneration Rate
+12% Health Regeneration
+4 Health Globe Generation
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
980
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 445.0 %
Bonus Damage From power 445.0 %