50% Ailment Stack Duration
+9 Added Block Chance and allow any weapon to block
+50% Physical Damage converted into Toxic Damage
+9% Critical Chance Score
+1.25 Damage per percent of Physical Resistance
+15% Poison Ailment Damage
-30% decrease to Damage that does not deal Damage-over-Time
+30% Spell Casting Speed Score
+16% Willpower Cost decrease
Apply +3 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+20% to Summons' Health Regeneration
+50% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+4% Block Chance per "Fortress" Point.
Damage is increased by +0.5 multiplied by your equipped Shield's Block Chance