75% Ailment Stack Duration
All Projectiles pierce every Target within a +6m radius
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+50% Physical Damage converted into Rend Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+36% All Projectiles Critical Chance Score
+192% Critical Chance Score
+2 Damage per 100 unconsumed Rage Points
+118% All Projectiles Damage
+1 Pierce to All Projectiles
+50% Spell Casting Speed Score
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+15% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point