double pistolet

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Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
Resistance types
+12% to All Resistances Score
+20% Material Resistance Score
Status Ailments
+15% Bleed Chance Score when dealing Rend Damage
+12% Ailment Chance Score
Miscellaneous
+35 Rage Generation on Kill
+10% Rage per hit taken
10% Cooldown decrease for all Skills
Combat
75% Ailment Stack Duration
+180% Attack Speed Score
All Projectiles pierce every Target within a +6m radius
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+50% Physical Damage converted into Rend Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+36% All Projectiles Critical Chance Score
+192% Critical Chance Score
+105% Critical Damage
-12% Damage
+66% Attack Damage
+78% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
+118% All Projectiles Damage
-10% Elemental Damage
+120% Material Damage
-10% Occult Damage
+50% Physical Damage
+1 Pierce to All Projectiles
+30% Projectile Speed
+50% Spell Casting Speed Score
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+15% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Survivability
+21% Passive Dodge Chance Score
+68% Force Shield
+100 Force Shield
+100% Maximum Health
+36% Health Regeneration
+2% Global Life Leech
+4% Life Leech on Bleeding Target
+2% Life Leech from Weapon Damage
Active Skills
Attributes
500
Ferocity
primary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
250
Toughness
tertiary
Health
Force Shield
250
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
quaternary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 205.0 %
Bonus Damage From Toughness 48.0 %
Bonus Damage From Agility 64.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 317.0 %