125% Ailment Stack Duration
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
+114% Critical Chance Score
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+8% All Projectiles Damage
-30% decrease to Damage that does not deal Damage-over-Time
+39% Spell Casting Speed Score
+18% Willpower Cost decrease
+20% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+15% Damage decrease per "Tenet" Point