+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+135% Critical Chance Score
+1.25 Damage per percent of Physical Resistance
+8% All Projectiles Damage
+9% Spell Casting Speed Score
+4% Willpower Cost decrease
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+5% Block Chance per "Fortress" Point.
+20% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
+30% decrease in "Power Charge" Points Cost for all Device Skills
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points