20 / 90
      15867
      0
      90
      Options
      Summary
      Calculations
      Attributes
      +25 Agility
      Resistance types
      +172% to All Resistances Score
      +30% Material Resistance Score
      +12% Ailment Resistance Score
      Miscellaneous
      +4% Rage Cost decrease
      10% Cooldown decrease for all Skills
      +8% Stamina Regeneration Rate decrease
      Combat
      +35% Attack Speed Score
      +20% Block Efficiency
      +30% Fire Damage converted into Physical Damage
      +30% Frost Damage converted into Physical Damage
      +30% Lightning Damage converted into Physical Damage
      +30% Sacred Damage converted into Physical Damage
      +30% Shadow Damage converted into Physical Damage
      +30% Aether Damage converted into Physical Damage
      -50% Critical Chance
      +135% Critical Chance Score
      +100% Critical Damage
      +1.25 Damage per percent of Physical Resistance
      -12% Damage
      +34% Attack Damage
      +16% Melee Weapon Damage
      +8% All Projectiles Damage
      +75% Material Damage
      +9% Spell Casting Speed Score
      +4% Willpower Cost decrease
      +0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
      +0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
      Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
      +5% Block Chance per "Fortress" Point.
      +20% Damage decrease per "Tenet" Point
      +1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
      +1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
      +10% Projectile Damage for each Point of "Annointed Ammunition" you have
      +10% Melee Damage for each empty "Annointed Ammunition" Point
      +30% decrease in "Power Charge" Points Cost for all Device Skills
      Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
      Survivability
      +100% Passive Dodge Chance Score after being Hit
      +12% Passive Dodge Chance Score
      +42% Force Shield
      +144% Maximum Health
      +10% Health Regeneration Rate
      When under +30% of Maximum Health, trigger a burst of Health Regeneration
      +48% Health Regeneration
      Active Skills
      Attributes
      91
      Ferocity
      primary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      90
      Toughness
      quaternary
      Health
      Force Shield
      90
      Agility
      tertiary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      90
      Wisdom
      secondary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 0.5 %
      Bonus Damage From Toughness 0.0 %
      Bonus Damage From Agility 0.0 %
      Bonus Damage From Wisdom 0.0 %
      Bonus Damage From power 0.5 %