+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
75% Ailment Stack Duration
+18% Attack Critical Chance Score
+18% All Projectiles Critical Chance Score
+123% Critical Chance Score
+25% All Projectiles Critical Damage
+2 Damage per 100 unconsumed Rage Points
-2% All Projectiles Damage
+10% Two Handed Weapon Damage
+1 Pierce to All Projectiles
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+4% Block Chance per "Fortress" Point.
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+30% Damage with One-Handed Weapons
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance