0 / 90
      10468
      0
      90
      Options
      Summary
      Calculations
      Attributes
      +25 Ferocity
      +25 Agility
      +50 Wisdom
      Resistance types
      +18% to All Resistances Score
      +10 Occult Resistance Score
      Status Ailments
      +20 Maximum Ailment Stacks
      Can now apply +1 Additional Ailment(s)
      +114% Ailment Chance Score
      +25% Elemental Ailment Chance Score
      Miscellaneous
      +15 Radius for picking up Health Globes
      +10% Rage Cost decrease
      +150 Max Willpower and Rage
      Combat
      +1 Projectile(s) to all Projectile Skills (Attacks and Spells)
      125% Ailment Stack Duration
      +64% Attack Speed Score
      +114% Critical Chance Score
      +25% All Projectiles Critical Damage
      +110% Critical Damage
      -22% Damage
      +8% Attack Damage
      +24% Attack Damage
      +32% Melee Weapon Damage
      -10% All Projectiles Damage
      +48% Spell Damage
      +10% Two Handed Weapon Damage
      +40% Frost Damage
      +40% Material Damage
      +30% Occult Damage
      +25% Sacred Damage
      +33% Spell Casting Speed Score
      +40% Toxic Damage
      +25% Aether Damage
      +22% Willpower Cost decrease
      +50 Wisdom
      +10% to Summons Health
      +20% to Damage dealt by Summons
      Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
      Occult Damage increased by +7% for every Curse Stack an Enemy has
      +20% Damage decrease per "Tenet" Point
      +1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
      +1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
      +10% Projectile Damage for each Point of "Annointed Ammunition" you have
      +10% Melee Damage for each empty "Annointed Ammunition" Point
      Enemies are dealt +30% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
      +6% Damage per "Cold Blooded" Point
      +30% Damage with One-Handed Weapons
      Survivability
      +51% Passive Dodge Chance Score
      10% Force Shield Regeneration Delay decrease
      +81% Force Shield
      +41% Force Shield Regeneration Rate
      +38% Maximum Health
      +10% Health Regeneration Rate
      +24% Health Regeneration
      Active Skills
      Attributes
      90
      Ferocity
      quaternary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      90
      Toughness
      tertiary
      Health
      Force Shield
      90
      Agility
      secondary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      90
      Wisdom
      primary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 0.0 %
      Bonus Damage From Toughness 0.0 %
      Bonus Damage From Agility 0.0 %
      Bonus Damage From Wisdom 0.0 %
      Bonus Damage From power 0.0 %