0 / 90
      12096
      146
      90
      Options
      Summary
      Calculations
      Attributes
      +25 Ferocity
      +25 Agility
      +25 Wisdom
      Resistance types
      +5 to All Resistances Score
      +57% to All Resistances Score
      +12% Ailment Resistance Score
      Status Ailments
      +15% Bleed Chance Score when dealing Rend Damage
      +12% Ailment Chance Score
      Miscellaneous
      3 Rage Conservation Time
      +25 Rage per hit taken
      +35 Rage Generation on Kill
      +10% Rage per hit taken
      +400 Max Willpower and Rage
      Combat
      75% Ailment Stack Duration
      +55% Attack Speed Score
      +6 Added Block Chance and allow any weapon to block
      +28% Block Efficiency
      +30% Fire Damage converted into Physical Damage
      +30% Frost Damage converted into Physical Damage
      +30% Lightning Damage converted into Physical Damage
      +50% Physical Damage converted into Rend Damage
      +30% Sacred Damage converted into Physical Damage
      +30% Shadow Damage converted into Physical Damage
      +30% Aether Damage converted into Physical Damage
      +18% Attack Critical Chance Score
      +183% Critical Chance Score
      +110% Critical Damage
      -20% Damage
      +8% Attack Damage
      +58% Attack Damage
      +76% Melee Weapon Damage
      +2 Damage per 100 unconsumed Rage Points
      +8% All Projectiles Damage
      +30% Two Handed Weapon Damage
      -10% Elemental Damage
      +30% Fire Damage
      +115% Material Damage
      -10% Occult Damage
      +65% Physical Damage
      +24% Rend Damage
      +25 Wisdom
      +100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
      +0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
      +0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
      Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
      +20% Damage decrease per "Tenet" Point
      +10% Damage with One-Handed Weapons
      Survivability
      +9% Passive Dodge Chance Score
      10% Force Shield Regeneration Delay decrease
      +24% Force Shield
      +100 Force Shield
      +17% Force Shield Regeneration Rate
      +68% Maximum Health
      +100 Maximum Health
      When under +30% of Maximum Health, trigger a burst of Health Regeneration
      +24% Health Regeneration
      +2% Global Life Leech
      +4% Life Leech on Bleeding Target
      +2% Life Leech from Weapon Damage
      Active Skills
      Attributes
      90
      Ferocity
      quaternary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      90
      Toughness
      tertiary
      Health
      Force Shield
      90
      Agility
      secondary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      90
      Wisdom
      primary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 0.0 %
      Bonus Damage From Toughness 0.0 %
      Bonus Damage From Agility 0.0 %
      Bonus Damage From Wisdom 0.0 %
      Bonus Damage From power 0.0 %