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      90
      Options
      Summary
      Calculations
      Attributes
      +25 Ferocity
      +25 Agility
      Resistance types
      +12% to All Resistances Score
      +20% Material Resistance Score
      Status Ailments
      +15% Bleed Chance Score when dealing Rend Damage
      +12% Ailment Chance Score
      Miscellaneous
      +35 Rage Generation on Kill
      +10% Rage per hit taken
      10% Cooldown decrease for all Skills
      Combat
      75% Ailment Stack Duration
      +180% Attack Speed Score
      All Projectiles pierce every Target within a +6m radius
      +30% Fire Damage converted into Physical Damage
      +30% Frost Damage converted into Physical Damage
      +30% Lightning Damage converted into Physical Damage
      +50% Physical Damage converted into Rend Damage
      +30% Sacred Damage converted into Physical Damage
      +30% Shadow Damage converted into Physical Damage
      +30% Aether Damage converted into Physical Damage
      +36% All Projectiles Critical Chance Score
      +192% Critical Chance Score
      +105% Critical Damage
      -12% Damage
      +66% Attack Damage
      +78% Melee Weapon Damage
      +2 Damage per 100 unconsumed Rage Points
      +118% All Projectiles Damage
      -10% Elemental Damage
      +120% Material Damage
      -10% Occult Damage
      +50% Physical Damage
      +1 Pierce to All Projectiles
      +30% Projectile Speed
      +50% Spell Casting Speed Score
      +0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
      +0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
      Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
      +15% Damage decrease per "Tenet" Point
      +1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
      +10% Projectile Damage for each Point of "Annointed Ammunition" you have
      +10% Melee Damage for each empty "Annointed Ammunition" Point
      Survivability
      +21% Passive Dodge Chance Score
      +68% Force Shield
      +100 Force Shield
      +100% Maximum Health
      +36% Health Regeneration
      +2% Global Life Leech
      +4% Life Leech on Bleeding Target
      +2% Life Leech from Weapon Damage
      Active Skills
      Attributes
      500
      Ferocity
      primary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      250
      Toughness
      tertiary
      Health
      Force Shield
      250
      Agility
      secondary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      90
      Wisdom
      quaternary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 205.0 %
      Bonus Damage From Toughness 48.0 %
      Bonus Damage From Agility 64.0 %
      Bonus Damage From Wisdom 0.0 %
      Bonus Damage From power 317.0 %