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      0
      90
      Options
      Summary
      Calculations
      Attributes
      +25 Ferocity
      +50 Agility
      +25 Wisdom
      Resistance types
      +41% to All Resistances Score
      +10 Occult Resistance Score
      +20 Ailment Resistance Score
      +12% Ailment Resistance Score
      Status Ailments
      +20 Maximum Ailment Stacks
      Can now apply +1 Additional Ailment(s)
      +54% Ailment Chance Score
      Miscellaneous
      +10 Rage per hit taken
      +35 Rage Generation on Kill
      +200 Max Willpower and Rage
      +8% Stamina Regeneration Rate decrease
      Combat
      125% Ailment Stack Duration
      Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
      +99% Attack Speed Score
      All Projectiles pierce every Target within a +6m radius
      +15% Block Efficiency
      +36% All Projectiles Critical Chance Score
      +135% Critical Chance Score
      +110% Critical Damage
      -20% Damage
      +8% Attack Damage
      +28% Attack Damage
      +32% Melee Weapon Damage
      +25% Damage to Enemies with Impaired Movement
      +2 Damage per 100 unconsumed Rage Points
      +44% All Projectiles Damage
      +32% Spell Damage
      +10% Two Handed Weapon Damage
      +15% Elemental Damage
      +10% Fire Damage
      +20% Material Damage
      +45% Occult Damage
      +1 Pierce to All Projectiles
      +45% Spell Casting Speed Score
      +25% Aether Damage
      +8% Willpower Cost decrease
      +25 Wisdom
      +0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
      +0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
      Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
      Occult Damage increased by +7% for every Curse Stack an Enemy has
      +1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
      +1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
      +10% Projectile Damage for each Point of "Annointed Ammunition" you have
      +10% Melee Damage for each empty "Annointed Ammunition" Point
      +30% decrease in "Power Charge" Points Cost for all Device Skills
      Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
      +10% Damage with One-Handed Weapons
      Survivability
      +12% Passive Dodge Chance Score
      10% Force Shield Regeneration Delay decrease
      +58% Force Shield
      +54% Force Shield Regeneration Rate
      +54% Maximum Health
      +12% Health Regeneration
      Active Skills
      Attributes
      90
      Ferocity
      quaternary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      300
      Toughness
      secondary
      Health
      Force Shield
      90
      Agility
      tertiary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      770
      Wisdom
      primary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 0.0 %
      Bonus Damage From Toughness 84.0 %
      Bonus Damage From Agility 0.0 %
      Bonus Damage From Wisdom 340.0 %
      Bonus Damage From power 424.0 %