0 / 90
      45591
      0
      90
      Options
      Summary
      Calculations
      Attributes
      +50 Agility
      +25 Wisdom
      Resistance types
      +30% to All Resistances Score
      Status Ailments
      +5 Maximum Ailment Stacks
      +12% Ailment Chance Score
      Miscellaneous
      +10% Rage Cost decrease
      +550 Max Willpower and Rage
      Combat
      +1 Projectile(s) to all Projectile Skills (Attacks and Spells)
      Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
      +85% Attack Speed Score
      +15% Block Efficiency
      +54% All Projectiles Critical Chance Score
      +201% Critical Chance Score
      +25% All Projectiles Critical Damage
      +135% Critical Damage
      -20% Damage
      +76% Attack Damage
      +62% Melee Weapon Damage
      +25% Damage to Enemies with Impaired Movement
      +2 Damage per 100 unconsumed Rage Points
      +50% All Projectiles Damage
      +8% Spell Damage
      +15% Elemental Damage
      +30% Fire Damage
      +15% Lightning Damage
      +35% Material Damage
      +15% Occult Damage
      +15% Physical Damage
      +1 Pierce to All Projectiles
      +30% Projectile Speed
      +39% Spell Casting Speed Score
      +25% Aether Damage
      +14% Willpower Cost decrease
      +25 Wisdom
      -5% Movement Speed per "Inexorable" Point
      +6% Damage per "Inexorable" Point
      +0.1% Health Regeneration per "Inexorable" Point
      +10% All Resistances Score per "Inexorable" Point
      +0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
      You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
      +0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
      Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
      +1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
      +1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
      +10% Projectile Damage for each Point of "Annointed Ammunition" you have
      +10% Melee Damage for each empty "Annointed Ammunition" Point
      Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
      Survivability
      +30% Passive Dodge Chance Score
      10% Force Shield Regeneration Delay decrease
      +66% Force Shield
      +42% Force Shield Regeneration Rate
      +60% Maximum Health
      Active Skills
      Attributes
      90
      Ferocity
      quaternary
      Attack Critical Chance Score
      N/A
      Spell Critical Chance Score
      N/A
      980
      Toughness
      primary
      Health
      Force Shield
      90
      Agility
      tertiary
      Attack Speed Score
      N/A
      Spell Casting Speed Score
      N/A
      90
      Wisdom
      secondary
      Attack Status Ailment Chance Score
      N/A
      Spell Status Ailment Chance Score
      N/A
      Bonus Damage From Ferocity 0.0 %
      Bonus Damage From Toughness 445.0 %
      Bonus Damage From Agility 0.0 %
      Bonus Damage From Wisdom 0.0 %
      Bonus Damage From power 445.0 %