+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
+6 Added Block Chance and allow any weapon to block
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+60% Critical Chance Score
+2 Damage per 100 unconsumed Rage Points
-50% All Projectiles Damage
+10% Two Handed Weapon Damage
+12% Spell Casting Speed Score
+4% Willpower Cost decrease
Apply +2 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+5% Block Chance per "Fortress" Point.
+30% Damage with One-Handed Weapons
Damage is increased by +1.5 multiplied by your equipped Shield's Block Chance