Buffer Mage Assassin

Melee
Ranged
Support
Caster
High Tier
Speed Farm
Elementalist
Occultist
Hybrid
0 Comment(s)
0 / 90
44876
0
90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+50 Wisdom
Resistance types
+39% to All Resistances Score
+20 Occult Resistance Score
+12% Ailment Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+36% Ailment Chance Score
Miscellaneous
+10% Rage Cost decrease
+200 Max Willpower and Rage
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
125% Ailment Stack Duration
+129% Attack Speed Score
+132% Critical Chance Score
+110% Critical Damage
-30% Damage
+52% Attack Damage
+62% Melee Weapon Damage
+25% Damage to Enemies with Impaired Movement
+24% All Projectiles Damage
+48% Spell Damage
+30% decrease to Damage received when Force Shield is full
+12% Ailment Damage
-10% Elemental Damage
+10% Material Damage
-10% Occult Damage
+50% Physical Damage
+10% Sacred Damage
+71% Spell Casting Speed Score
+25% Toxic Damage
+25% Aether Damage
+30% Willpower Cost decrease
+50 Wisdom
+10% to Summons Health
+10% to Damage dealt by Summons
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Health cannot exceed +5% of Maximum Force Shield
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
+10% Healing received from all sources
Survivability
+30% Passive Dodge Chance Score
30% Force Shield Regeneration Delay decrease
+55% Force Shield
+54% Force Shield Regeneration Rate
+44% Maximum Health
+100 Maximum Health
+10% Health Regeneration Rate
+7% Health Regeneration
+4% Life Leech from Spell Damage
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %