125% Ailment Stack Duration
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
All Projectiles pierce every Target within a +6m radius
+36% All Projectiles Critical Chance Score
+135% Critical Chance Score
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+44% All Projectiles Damage
+10% Two Handed Weapon Damage
+1 Pierce to All Projectiles
+45% Spell Casting Speed Score
+8% Willpower Cost decrease
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Occult Damage increased by +7% for every Curse Stack an Enemy has
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
+30% decrease in "Power Charge" Points Cost for all Device Skills
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
+10% Damage with One-Handed Weapons