2H Melee Shadow Firecracker Gunslinger

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Summary
Calculations
Attributes
+25 Ferocity
+50 Agility
+25 Wisdom
Resistance types
+41% to All Resistances Score
+10 Occult Resistance Score
+20 Ailment Resistance Score
+12% Ailment Resistance Score
Status Ailments
+20 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
+54% Ailment Chance Score
Miscellaneous
+10 Rage per hit taken
+35 Rage Generation on Kill
+200 Max Willpower and Rage
+8% Stamina Regeneration Rate decrease
Combat
125% Ailment Stack Duration
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
+99% Attack Speed Score
All Projectiles pierce every Target within a +6m radius
+15% Block Efficiency
+36% All Projectiles Critical Chance Score
+135% Critical Chance Score
+110% Critical Damage
-20% Damage
+8% Attack Damage
+28% Attack Damage
+32% Melee Weapon Damage
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+44% All Projectiles Damage
+32% Spell Damage
+10% Two Handed Weapon Damage
+15% Elemental Damage
+10% Fire Damage
+20% Material Damage
+45% Occult Damage
+1 Pierce to All Projectiles
+45% Spell Casting Speed Score
+25% Aether Damage
+8% Willpower Cost decrease
+25 Wisdom
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Occult Damage increased by +7% for every Curse Stack an Enemy has
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
+30% decrease in "Power Charge" Points Cost for all Device Skills
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
+10% Damage with One-Handed Weapons
Survivability
+12% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+58% Force Shield
+54% Force Shield Regeneration Rate
+54% Maximum Health
+12% Health Regeneration
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
300
Toughness
secondary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
770
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 84.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 340.0 %
Bonus Damage From power 424.0 %