Steve's Turret Build

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35 / 90
10977
0
90
Summary
Calculations
Attributes
+25 Ferocity
+25 Agility
+25 Wisdom
Resistance types
+9% to All Resistances Score
Status Ailments
Can now apply +1 Additional Ailment(s)
+15% Bleed Chance Score when dealing Rend Damage
+12% Ailment Chance Score
Miscellaneous
+5% Rage Cost decrease
Combat
125% Ailment Stack Duration
+69% Attack Speed Score
+50% Physical Damage converted into Rend Damage
+123% Critical Chance Score
+110% Critical Damage
-30% Damage
+66% Attack Damage
+40% Melee Weapon Damage
+32% All Projectiles Damage
+40% Spell Damage
+30% Fire Damage
+50% Material Damage
+27% Spell Casting Speed Score
+25% Toxic Damage
+13% Willpower Cost decrease
+25 Wisdom
+10% to Summons Health
+20% to Damage dealt by Summons
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+15% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Survivability
+9% Passive Dodge Chance Score
+32% Force Shield
+48% Maximum Health
+12% Health Regeneration
+4% Life Leech on Bleeding Target
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %