Archer Hybrid

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Summary
Calculations
Attributes
+25 Ferocity
+50 Wisdom
Resistance types
+105% to All Resistances Score
+20 Ailment Resistance Score
+12% Ailment Resistance Score
Status Ailments
+10 Maximum Ailment Stacks
Can now apply +1 Additional Ailment(s)
50% Poison Stack Duration
+24% Ailment Chance Score
Miscellaneous
+10 Rage per hit taken
+14% Rage Cost decrease
+550 Max Willpower and Rage
20% Cooldown decrease for all Skills
Combat
125% Ailment Stack Duration
+64% Attack Speed Score
+15% Block Efficiency
+50% Physical Damage converted into Toxic Damage
+132% Critical Chance Score
+90% Critical Damage
-30% Damage
+24% Attack Damage
+38% Melee Weapon Damage
+62% All Projectiles Damage
+32% Spell Damage
+15% Poison Ailment Damage
+10% Fire Damage
+55% Material Damage
+15% Physical Damage
+21% Spell Casting Speed Score
+25% Toxic Damage
+10% Aether Damage
+26% Willpower Cost decrease
+50 Wisdom
+10% to Summons Health
+20% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Survivability
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
+15% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+24% Force Shield
+17% Force Shield Regeneration Rate
+10% Healing received from Health Globes
+54% Maximum Health
+10% Health Regeneration Rate
+24% Health Regeneration
+4 Health Globe Generation
+2% Global Life Leech
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %