+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
+54% All Projectiles Critical Chance Score
+201% Critical Chance Score
+25% All Projectiles Critical Damage
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+50% All Projectiles Damage
+1 Pierce to All Projectiles
+39% Spell Casting Speed Score
+14% Willpower Cost decrease
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points