tank Range v2

Tank
Ranged
Caster
0 Comment(s)
0 / 90
45591
0
90
Summary
Calculations
Attributes
+50 Agility
+25 Wisdom
Resistance types
+30% to All Resistances Score
Status Ailments
+5 Maximum Ailment Stacks
+12% Ailment Chance Score
Miscellaneous
+10% Rage Cost decrease
+550 Max Willpower and Rage
Combat
+1 Projectile(s) to all Projectile Skills (Attacks and Spells)
Attacks gain +30% Damage from the last Spell Cast. The Damage Type is the same as the last Spell Cast
+85% Attack Speed Score
+15% Block Efficiency
+54% All Projectiles Critical Chance Score
+201% Critical Chance Score
+25% All Projectiles Critical Damage
+135% Critical Damage
-20% Damage
+76% Attack Damage
+62% Melee Weapon Damage
+25% Damage to Enemies with Impaired Movement
+2 Damage per 100 unconsumed Rage Points
+50% All Projectiles Damage
+8% Spell Damage
+15% Elemental Damage
+30% Fire Damage
+15% Lightning Damage
+35% Material Damage
+15% Occult Damage
+15% Physical Damage
+1 Pierce to All Projectiles
+30% Projectile Speed
+39% Spell Casting Speed Score
+25% Aether Damage
+14% Willpower Cost decrease
+25 Wisdom
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
+1 "Annointed Ammunition" Point(s) refilled whenever you complete an Active Dodge
+1 "Annointed Ammunition" Point(s) refilled whenever you deal a Critical Hit
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty "Annointed Ammunition" Point
Device Skills and Skills with base Lightning Damage have their Damage increased by +200% multiplied by your current number of "Power Charge" Points
Survivability
+30% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+66% Force Shield
+42% Force Shield Regeneration Rate
+60% Maximum Health
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %