Bleeding edge 350k Crit - Offtank (with spells and stats prio)

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Summary
Calculations
Attributes
+50 Ferocity
Resistance types
+5 to All Resistances Score
+132% to All Resistances Score
+20 Ailment Resistance Score
Miscellaneous
+10 Rage per hit taken
+35 Rage Generation on Kill
+10% Rage Cost decrease
+550 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
+70% Attack Speed Score
+9 Added Block Chance and allow any weapon to block
+14% Block Efficiency
+30% Fire Damage converted into Physical Damage
+30% Frost Damage converted into Physical Damage
+30% Lightning Damage converted into Physical Damage
+30% Sacred Damage converted into Physical Damage
+30% Shadow Damage converted into Physical Damage
+30% Aether Damage converted into Physical Damage
+192% Critical Chance Score
+130% Critical Damage
-4% Damage
+8% Attack Damage
+42% Attack Damage
+40% Melee Weapon Damage
+2 Damage per 100 unconsumed Rage Points
+8% All Projectiles Damage
+30% Two Handed Weapon Damage
-10% Elemental Damage
+10% Fire Damage
+120% Material Damage
-10% Occult Damage
+65% Physical Damage
+24% Rend Damage
+42% Spell Casting Speed Score
+20 Willpower on Hit
+10% Willpower Cost decrease
+100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
+20% Damage decrease per "Tenet" Point
+10% Damage with One-Handed Weapons
Survivability
-6% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+16% Force Shield
+42% Force Shield Regeneration Rate
+121% Maximum Health
+100 Maximum Health
+10% Health Regeneration Rate
+36% Health Regeneration
+2% Global Life Leech
+2% Life Leech from Weapon Damage
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
90
Toughness
tertiary
Health
Force Shield
90
Agility
secondary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
primary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 0.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 0.0 %