JUSE'S FULL TOUGHNESS, NON AILMENT 100% BLOCK, 15K+ ALL RES TOXIC SUMMONER - VERSION 2 (9 ARCHERS, 2 LIVORS + JUMP) 150+ SPEEDS

Tank
Melee
Ranged
Minions
High Tier
Speed Farm
7 Comment(s)
Golgoth
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3 post(s)
Mar 10, 2020
Juse
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5 post(s)
Mar 12, 2020
sn0wman
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Mar 12, 2020
Golgoth
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3 post(s)
Mar 12, 2020
grimmjjow
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Mar 17, 2020
Centhron
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Mar 19, 2020
Pranabowjake
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Jul 30, 2020
0 / 90
48494
0
90
Summary
Calculations
Attributes
+50 Ferocity
+25 Toughness
+25 Wisdom
Resistance types
+166% to All Resistances Score
+20 Occult Resistance Score
Status Ailments
+5 Maximum Ailment Stacks
+25 Occult Ailment Chance Score
+24% Ailment Chance Score
Miscellaneous
+15 Radius for picking up Health Globes
+18% Rage Cost decrease
+150 Max Willpower and Rage
10% Cooldown decrease for all Skills
Combat
+20% Attack Speed Score
+5 Block Chance
+9 Added Block Chance and allow any weapon to block
+75% Block Efficiency
+9% Critical Chance Score
+20% Critical Damage
+46% Attack Damage
+8% Melee Weapon Damage
+28% Spell Damage
+24% Ailment Damage
+10% Material Damage
+25% Sacred Damage
+30% Spell Casting Speed Score
+10% Toxic Damage
+10% Aether Damage
+22% Willpower Cost decrease
Apply +3 Weakness Stacks upon Blocking an Attack to the Targets in +7.5m Radius
+25 Wisdom
+40% to Summons Health
+20% to Summons' Health Regeneration
+50% to Damage dealt by Summons
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
+0.1% Health Regeneration per "Inexorable" Point
+10% All Resistances Score per "Inexorable" Point
+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece
+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet
Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet
Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)
Health cannot exceed +20% of Maximum Force Shield
When you have over +10 of the same Ailment Stack, you cleanse them, granting Buffs to yourself and Allies within a given Radius
Survivability
+25% All Resistances Score for you and your Allies after a Hit is Blocked
+40% All Resistances Score for you and your Allies after a Health Globe is picked up
-24% Passive Dodge Chance Score
10% Force Shield Regeneration Delay decrease
+32% Force Shield
+29% Force Shield Regeneration Rate
+10% Healing received from Health Globes
+117% Maximum Health
+30% Health Regeneration Rate
-5% Health Regeneration
+4 Health Globe Generation
+25% Force Shield Recharge from Health Globes
Active Skills
Attributes
90
Ferocity
quaternary
Attack Critical Chance Score
N/A
Spell Critical Chance Score
N/A
980
Toughness
primary
Health
Force Shield
90
Agility
tertiary
Attack Speed Score
N/A
Spell Casting Speed Score
N/A
90
Wisdom
secondary
Attack Status Ailment Chance Score
N/A
Spell Status Ailment Chance Score
N/A
Bonus Damage From Ferocity 0.0 %
Bonus Damage From Toughness 445.0 %
Bonus Damage From Agility 0.0 %
Bonus Damage From Wisdom 0.0 %
Bonus Damage From power 445.0 %